1 season available
Magical gardening goes wrong; Darly, Loomis and Dracoon find a powerful magic gem.
The Magicampers chase a mysterious cloud; Loomis gets the Magi-Sneezies.
Loomis has a hard time making decisions; a magic mistake creates two Dracoons.
Loomis tries to help Chiffen fly; Harper sets off to discover her magical power.
Strange new critters start appearing all over Magicamp; Harper's harp causes magical problems.
Loomis makes a mess of Daryl's map; Pipsqueaks invade the picnic party.
Loomis tries to impress Chauncey with his baking; Fifi and Dracoon just can't agree.
Dracoon loses his green fire; Chiffen and Harper hide Merritt's Rulebook.
Darly gets to lead a Camp Quest in the forest; Loomis gets a big role in Fifi's play.
The Magicampers go into the spooky part of the forest; Darly and Loomis search for a rare critter.
Loomis thinks he has made a big magical mistake; the Magicampers ride carts down Melody Mountain.
The Magicampers visit tricky places on the island; Darly throws Loomis a big party.
Dracoon wonders what he could do with Loomis' magic; Chiffen tries to get attention.
Loomis and Fifi both want to play with Cloudimus; the Magicampers go on a treasure hunt.
The Magicampers build sandcastles; Loomis makes a protective bubble for Chiffen.
Loomis discovers a big and rare critter; Darly and Fifi help a lost butterflairy.
Loomis makes it snow at Magicamp; Darly must save a special holiday celebration.
Darly and Loomis lead the Magicampers on an overnight adventure.