2 seasons available
The gang heads to a Renaissance Faire where they must stop an evil court jester from ending the king's reign permanently.
Shaggy and Scooby make the decision to leave the gang and train their replacements during an investigation.
The gang hits the road in the Mystery Machine, chasing fun and adventure for one last summer after high school.
Eight different monsters appear when the gang is on a three-day train trip.
On Halloween, Fred refuses to leave the house because he believes that no mysteries will be solved and nothing will go as planned.
When the gang visits Japan, Daphne outranks Velma's popularity; when the crab monster Kaniaku attacks, the girls must put aside their jealousy and solve the 700-year-old monster mystery to save the day.
Velma runs for mayor to bait the ghost that has returned to a town and scare the mayoral candidates.
The Scooby gang tries to get to the bottom of a ghost tormenting Scrooge in 1843 England.
A bad parking choice on Fred's part leads the gang to an asteroid mining base in outer space, where an alien virus appears to be infecting the crew; the crew gets infected one by one, turning into evil, skull-headed aliens.
To escape a snowstorm, the gang checks into a big, creepy hotel run by a man very strict about the hotel rules established by his deceased mother.
The gang tours an old Hollywood Studio; they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen.
Fred gets to live out his childhood dream of being a stage magician when a mutant rabbit monster terrorizes a magic club.
The gang gets trapped in an ancient Greek palace, where they must find a scroll to escape.
Shaggy is surprised to see his old childhood first crush has become a goth; embarrassed that he hasn't changed at all, Shaggy attends a goth party with the gang.
The gang gets caught up in international espionage when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission.
Daphne brings the gang to a fancy ice hotel where a new exhibit of ice age artifacts is opening; things heat up when a frozen ice man goes on a rampage inside the hotel.
When an artificial intelligence takes over the building of a trendy tech company, the gang must solve the computerized mystery.
A gremlin's bent on sabotaging a flight; the gang tries to solve the airborne mystery and deal with Daphne flying a plane.