Fred gets a call for help from Chuck, his daredevil of a best friend, leading the gang on a rescue mission deep in the caverns of an ancient civilization.
The gang climbs onto a cruise ship run by Fred's cousin, even though Velma does not like water or sea monsters.
The gang visits the set of Scooby's favorite TV show and he meets a dog actress who plays a detective on the screen.
Shaggy takes the gang to the Minor League Baseball stadium of his youth only to learn that it's about to be shut down because a ghostly baseball player is scaring away the fans.
Fred switches places with the tour guide at a history museum to give him a chance to lead the gang in solving a mystery.
To solve the mystery of a creepy Crystal Crawler, the gang must venture into the Crystal Canopy.
The gang pretends to be a rock band to solve the mystery of a ghostly performer haunting her former venue.
When Shaggy and Scooby's favorite chef opens his own restaurant, a monstrous yeti threatens the opening night.
When an artificial intelligence takes over the building of a trendy tech company, the gang must solve the computerized mystery.
Daphne's dream of meeting extraterrestrial life becomes a nightmare when the gang gets caught up in the mystery of an alien monster.
Scooby and the gang must spend a night in a creepy mansion with a wealthy-man's kooky relatives and a spooky phantom.
Fred becomes excited about visiting The Vault, a haunted high security prison that no convict has ever escaped from.
A gremlin's bent on sabotaging a flight; the gang tries to solve the airborne mystery and deal with Daphne flying a plane.
A swamp monster is scaring people in New Orleans.
A snow monster scares tourists at a ski resort; Daphne plots revenge.