3 seasons available
When Velma's uncle fails to show up for a meeting, the gang head to his cabin where they learn about the willawaw, an owl-like monster that according to legend will carry its victim off when an owl calls the person's name.
The Loch Ness monster terrorizes Velma's friend, Aggie MacDuff.
When the gang arrives at Viking Lake to see Velma's Uncle John, they find him missing as well as encountering the ghosts of ancient vikings.
Scooby and the gang try to uncover the mystery behind the strange appearance of vampire bats at their friend's 18th birthday party.
The gang heads to the southwest to watch a hang gliding contest, only to run into a ghostly pterodactyl.
Scooby-Doo, Scooby-Dum and the gang set out to protect Scoobys' cousin, Scooby-Dee, from the phantom of Milo Booth, a long dead silent film actor determined to keep Dee from remaking one of his greatest films.
The gang goes to watch a grand prix race, only to run afoul of a phantom race car driver that makes the other drivers and their cars disappear.
Old Witch McCoy turns the Hatfield family into frogs.
An inventor's time machine releases a monster from the future.
The gang is having a beach party when a bizarre monster emerges from the deep; soon after they meet an old sea captain who tells them about the monster, only to have it steal his soul.
The gang is having fun with their old friends who are now a music group. They are ready to sing a new song based on an ancient voodoo chant but they also bring back a long dead ancient shaman who plans to turn them into zombies.
A flying ghost bull is suspected to be responsible for the disappearance of many cattle at Daphne's uncle's dude ranch. Uncle Matt mysteriously vanishes and the gang finds themselves up against Tumaka, a ghostly Indian.
The gang's day of water-skiing comes to a halt when they get tangled up in a mystery involving missing pearls and a million-year-old shark monster.
A ghost and two monsters try to keep the gang from exploring a sunken ship.
The gang attends a Hawks football game when the star player vanishes and the ghost of a long-dead 1930s football player appears.
The Mystery Machine has an accident outside the Happy Humor Ice Cream factory. A trip inside to use the phone to get a tow truck turns into a mystery, complete with three Technicolor Phantoms.
In Washington D.C., the gang gets locked up in the Smithsonian Institute for the night.